Crusader Kings 3 Mod - Buildable Roads

https://github.com/WithAPorpoise/CK3_Buildable_Roads_Mod

Buildable Roads adds Roads to almost all holdings as a building option.

Not availabe in Wetlands without cranes innovation or Jungle without elephantry

Roads provide a few benefits at each level:

1.) - increased movement speed between the holding and all neighboring holdings

- increased development growth in the county

2.) + decreased building cost in the county

+ decreased building time in the county

+ Decreased road degradation

3.) + additional tax modifier in the county

4.) + increased control growth in the county

- decreased degradation

5.) + increased levy reinforcement rate in the county

6.) + decreased chance of degradation

7.) + increased supply limit

8.) + allows any troop to ford a river abutting this barony

There are also some requirements for each level:

1.) city planning innovation,

2.)

3.)

4.)

5.)cranes innovation

6.)

7.)

8.)

ADDITIONAL FEATURES:

Roads must be upkept over time via events.

Nathan Ware