Card Game - Raghba

Players use competing emotion cards to control a single marker of emotional state and move it to their goal emotion.

The Game Board

Emotion types are divided into 4 levels of intensity, with the least intense always being Detatchment. Emotions have 4 subdivisions of space, one in or out, and one clockwise or counterclockwise. The game board pictured is WIP artwork.

The Cards

Three cards per each emotion (72 cards), along with 16 engagement and disengagement cards . There is also a set of 56 story cards with a series of 3 colors per card accompanied by a blurb.

The Soul

There is only one pawn, represented here as a grey meeple. This piece represents the current emotional state of the person whose emotions players are jockeying for.

The Tokens

These tokens act as victory points.


The Rules

Setup

Lay the board out with the pawn at the center. Draw 8 Story cards and lay them in a 3x3 grid with an empty space in the middle.

Play

Before each game, players all ante one token into the stories, and one token in the middle.

Each game starts with the player to the left of the dealer in control of the soul. While that player has control of the soul, they may play any one card to move the soul in the direction of their card. If the emotion of the card played could be considered as in two directions from the pawn, players may move the pawn in either direction. Engagement always moves the pawn towards the center, and disengagement always moves the pawn toward the edge. If an emotion is 180 degrees away (directly across) from the pawn, they may move either inwards or outwards, but not clockwise or counterclockwise.

When the pawn is in the center, or fully in Detachment, the next player may move the automatically into the segment of their card.

After a player has played their card, they leave their played card in front of them. If they have more than 3 cards in front of them, they must discard one. If the series of 3 cards in front of the player matches the series of colors on a story card, then they collect the pot on that story card and the card itself. The play then passes clockwise.

Play ends when a player plays the card on their turn which matches the space the pawn currently is in. That player then collects the ante in the middle.

After all the story cards have been played, or after all players but one have run out of tokens, the final score is tallied. Each token counts for one point, and each card counts for one point multiplied by the number of players the game started with.

The Files

https://drive.google.com/drive/folders/0BwpYLcvVuN6sU0U4RUdBc2NySGM?resourcekey=0-UbshZtkvKfSvYWrCV52VNQ&usp=share_link

Nathan Ware